![]() Occasionally he will stop dashing and start throwing ice around. Getting hit by him or get stuck on the horn aren't any worse than the other as you take the same amount of damage. He doesn't physically hit the wall, so you won't be knocked off. You should dodge it by wall jumping above him and air dashing past. Weaknesses: Parasitic Bomb: 3 damage, Cross-Charge: 3 damage, Charged Shot: 2 damageīlizzard Buffalo's primary attack is to just charge at you to try to get you stuck on his horn.Attack: 5 damage on contact, 5 damage with horn attack, 3 damage with ice hazards.Finally, at the end of this room is the boss shutter. You can dash over this gap to skip the remaining enemies, or you can go down below where there are some Snow Riders and another Snow Slider. A charge shot should destroy it and leave just a Snow Rider for you to kill. Just be careful, as soon as you pass by the street lamp up here, a Snow Slider will head right for you. ![]() This won't harm you and will only push you up, but is coming from the machine causing the snow storm if you want to fall down a little further on and destroy it. At the top of the room you'll see a stream of air going up. Carefully destroy the Helits and Snow Riders in your way as you continue. This doesn't really affect anything except your visibility. From the floor with the Helit above it you can do an air dash up to the platform with the Sub Tank.Īs you start moving across this room a snowstorm begins. You'll need the leg upgrade at the other end of this room to grab it. Wall jump up the gap to a small ladder to a new area.Ībove this ladder is the sub tank. The ladder above there will bring you to a large health refill and a gap in the ceiling. You'll find a teleporter to his stage.Ĭlimbing the ladder there is a Notor Banger that will hit you if you don't wait to finish climbing it. If you're ready to face Vile you can fall down this pit while hugging the left side. At the end of this hallway is a ladder with a gap below it. A charged shot should blow off their armor, and a single shot should be able to finish them off after that. As you're running through it you'll find a couple of Ice De Voux. ![]() This is where the ice will be melted for you if you've defeated Volt Catfish. At the end of the slope is just another tunnel. There's a large health refill at the top of the slope that you can get easy if you have the leg upgrade, or can use the wall above the slope to dash jump off of to reach. Past that room is a dark icy corridor, and at the end a long slope down. At the bottom is the shutter to a Bit or Byte room. Destroy one or both of them to continue to the right and fall down another gap.Īt the bottom is yet another couple of Notor Bangers and a large health refill, and you continue even further down some gaps. If you want to get a large health refill, use the ladder and destroy the two top Notor Bangers and dash jump over to the platform the second one was on then drop back down to where the first two are. The Heart Tank in this stage is hidden behind them, but watch for the spikes and the slope before that leads right back into them.Ĭlimb up the wall at the end of this small passageway and you'll end up with a room with several Notor Bangers. If you've unlocked the Ride Armor, or have defeated Tunnel Rhino you can destroy the squares of ice after the first slope. ![]() You're safe to let this one carry you down as the level progresses down this gap. After the pit is more Helits and a slope. ![]() Otherwise, carefully destroy the Helit above the second icy slope, and be ready to jump off it once you step on, it leads directly to a spike pit. There's a Ride Armor platform here, which is probably the safest way through this room if you've unlocked it. There's a ladder at the end of this first room. You'll also find that icy slopes move you quickly once you've touched them, be ready to jump off them at a moments notice and try to land on flat sections of ice. If they hit you with their weapons while you're over a pit you could be in danger if you don't get out of it fast enough. Then take your time to destroy the Helits as you see them. Before moving forward you should take some time to get used to the physics of running and jumping on ice while you're not in immediate danger. Slippery ice, Helits, and spiked pits are all over this first room. If you've finished Volt Catfish before coming here, there will be fewer icy floors partway through the stage. Blizzard Buffalo is residing in a residential area he has frozen over. ![]()
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